![]() ![]() Improved Divine Smite – can be permanently applied alternatively add the extra damage to all melee weapons in the weapons section. Extra damage lines can be added to cover all possible spell slot levels. The only things you will want to check are that the correct ability score is entered into the spell Power Group so that Saving Throw DCs and attack rolls are correctly computed, and that the duration of spells has been correctly updated in the effect.ĭivine Health – disease isn’t a recognised condition so this effect is just a reminderĭivine Sense – no effect but we need to track usage.ĭivine Smite – drop on Paladin just before damage is rolled. The notes below are meant to compliment the character.Ī word on Spells: At the time of writing virtually every spell can be dragged and dropped into the actions tab and will create a suitable effect (if one is needed). In order to get the best out of the character you should have access to the Player's Handbook or Core Class Pack to view the links. The file attached to this post contains a level 20 Paladin with all of the effects in the actions tab. ![]() Another of the short tutorials on setting up effects this time for the Paladin Class.
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