Apple, too, has shipped Macs running on its own 64-bit Arm chip, the M1, and shipped a finalized 64-bit emulator alongside it. ![]() Because the apps are being emulated and not running natively, they will run more slowly than native code. ![]() The vast majority of apps today are optimized for 64-bit processors and the larger amount of memory they can address. ![]() Last week, after an awkward delay, Microsoft finally published its long-awaited 64-bit X86 emulator, allowing Windows on Arm PCs to run 64-bit X86 apps via emulation. Until last week, WOA devices have only been able to run apps coded natively for the Snapdragon Arm architecture, or run 32-bit apps coded for X86 processors natively. The latter two processors both appear in Microsoft’s Surface Pro X tablet. For one, there are only two chips currently powering Windows on Arm machines: Qualcomm’s own processors, such as the Snapdragon 8cx and Snapdragon 8cx Gen 2, as well as the derivative SQ1 and SQ2 processors Microsoft co-designed with Qualcomm. ![]() Running Windows apps on Arm processors has a few wrinkles. After Apple released its impressive M1 Arm chip on its new Macs, and Microsoft followed with its long-awaited 64-bit X86 emulator, we had just one question: How does Windows on Arm compare to MacOS on Arm? The answer: badly.
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